JSA

“The Dark Things” made Willingham jump

Newsarama has an interview with former JSA writer Bill Willingham which reveals a bit of behind-the-scenes manoeuvring with last years “The Dark Things” JLA and JSA crossover. The Starheart’s domination over Alan Scott’s family are a long running subplot for the resurrected Jade in James Robinson’s JLA and that appears to have collided with Willingham’s own plans for Obsidian’s development (her brother)  in Willingham’s JSA.

And I’m just tired to death of those storylines, and I never wanted to do another one of them. Dark Phoenix, dark this, Dark Green Lantern who destroys an entire town on a tantrum one day, and now he’s a good guy again, and Dark Obsidian, which I guess is a redundancy. It’s just too many dark, dark versions and evil versions of these characters.

So I talked it over with the “Great Carlini,” [editor] Mike Carlin, and he said, “you know, I can understand that. Twelve issues is a good run, so if this is the time to wrap it up, wrap it up.” And so I did. We mutually decided that it was an appropriate moment to leave and that’s the way it felt.

It’s a real pity as this looks like a case of two books and two writers that had very long-term story plans – which starting at about the same time – but those plans just didn’t synchronise. It’s a pity that editorial couldn’t apply some of that synchronisation they are focusing on the Green Lantern and Flash franchises on the JLA/JSA franchise.

Gog (The Earth-0/Earth-22 Pretenders)

There have been three distinct humans who have claimed the name Gog. The first two were child survivors of very different tragedies in Kansas on separate parallel Earths. The first was a survivor of the Kansas Holocaust on Earth-22 that was precipitated by that world’s Magog. The second was a survivor of an alien attack on Topeka during the Imperiex War. Each of them began by worshipping Superman, but became disillusioned with him and came to see him as an anti-christ. Permutations of history have removed these men from existence, but  echoes of them remain in a third man who was driven insane as the harbinger of true Gog.

Gog I (Hypertime duplicate of Earth-22)

The disastrous events on Earth-22 were felt throughout the Multiverse. One potential future of Earth-22, beyond even the events of Kingdom Come, saw one of the few survivors of the Kansas Holocaust grow up to become Superman’s most devoted disciple. Minister William worshipped Superman as a saviour. He helped people in hospital, schooled them, and took on the duties of any good pastor. His faith was driven by the belief that Superman was a god who had sent the Kansas tragedy to test the world and to redeem it. William believed he was special because Superman had “spared him” from the tragedy. In a manner it was William’s way of dealing with the horrors he had seen and to try to give a meaning to the senseless deaths around him.

Eventually Clark Kent (who had left behind the Superman costume) was forced to explain to William that he wasn’t a god and that he really should do something else with his life. Matthew’s philosophy was shattered. He torched his church and stumbled through the streets asking people, begging people “Tell me what to  believe!” He was found by the Phantom Stranger who delivered a scroll from a council of cosmic beings called the Quintessence (Ganthet, Zeus, Shazam, and Highfather). The Quintessence gave him power and knowledge of time travel so that he could precipitate the Kansas Holocaust early thus allowing them to manipulate the course of history on Earth-22.

The power unhinged Matthew’s  mind and transformed him into the a demigod monster called Gog. He  murdered the Clark Kent that had just spoken to him and then travelled back in time to the previous day and killed him all over again. He repeat the process day and after day as he slowly worked his way back through time killing Supermen as he went (New Years Evil: Gog #1). Gog’s actions of killing younger and younger versions of Clark Kent should have ripped the time-line apart, but it exposed the existence of something previously unknown to the Linear Men (the guardians of Linear Time). A phenomena called Hypertime that allowed for the existence of multiple, contradictory realities. In essence Gog was jumping between a ladder of universes that were almost identical to Earth-22.

Gog rampaged across Hypertime killing consecutively earlier and earlier Supermen until he reached the Kingdom Come era of Earth-22 and discovered that this Superman had a child by Wonder Woman. Gog kidnapped the child and journeyed to Earth-0 where he hoped to recreate the Kansas Holocaust by killing Captain Atom. It took the joint efforts of the Supermen, Wonder Women and Batmen from both Earth-0 and Earth-22 with the help of Rip Hunter and the grown Jonathan Kent II (the kidnapped child) to stop Gog (The Kingdom #1-2).  Today the events of Gog’s rampage, and even his existence, appears to have been forgotten. The Infinite Crisis reordered the Multiverse and while Earth-22 still exists the Crisis did erased the duplicate Earth-22s whose Supermen Gog had killed.

Gog II (Earth-0, pre-Infinite Crisis)

A second Gog, this time one native to Earth-0 (the foundation Earth), was also the survivor of a tragedy in Kansas. But, this Gog was one of the survivors of the destruction of Topeka during the opening stages of the Imperiex War. He was saved by Superman who said he’d find the boy’s parents, but they were already dead. In the chaos and confusion it was the boy who found their bodies. The knowledge of his saviour and his inability to save his parents would haunt the boy for the rest of his life (Action Comics #813). As an adult he devoted his life to the study of time travel with the intention of saving the rest of his family who had been killed during the Imperiex War. It took him over thirty years, but he eventually discovered a method of time travel.

Cruelly he found that his method would only take him back a short distance in time, not even far enough back to save his parents. He made thousands of attempts over the next two hundred years, but all resulted in failure. Eventually his motivation changed from idolisation of Superman into hatred for his inability to save his parents. In search of revenge he rewrote his own history, imprinting on his child self a new compulsion – kill Superman! (Action Comics #825).

This Gog, or another version of him, appeared in Smallville to ambush Superboy (Conner Kent, a teenage clone of Superman) and his Teen Titan friends in a feint to draw Superman’s attention. Their battle tore through the historic centre of the town with Superman and Superboy drawing Gog’s fire while Kid Flash and Wonder Girl got the civilians to safety. Gog’s teleporting kept Superman and Superboy off-balance and they both took a pounding. Gog cut Superman with his trident and injected liquefied kryptonite into the wound. He then beat Superman until he believed he was dead and then vanished (Action Comics #815-816).

Next Gog recruited a mild-mannered repo-man called Jesse and turned him into a monster which fought the slowly weakening Superman (Action Comics #822-823). The Kryptonite poison caused Superman to become weaker and weaker. After fighting the Kandorian zealot Preus (another of Gog’s lieutenants) Superman was exhausted, but he was confronted by a legion of duplicated Gogs. The future Gog had used his time travel expertise to duplicate himself into an army (Action Comics #824).

Superman’s saviour that day came in the unlikely form of the monster that had once saved him. Doomsday, newly sentient, refused to allow anybody else to kill Superman and waded into Gog’s legions. Even after Gog appeared to capture Superman Doomsday remained in the field. It was inspired by Superman’s courage to mend its ways and to adopt Superman’s colours. Doomsday’s League of Superman battled the Army of Gogs in a single battle that ranged for a century. The prime Gog eventually grew weary and withdrew from the battle to amused himself by torturing his captive Superman. However, even that grew tiresome after two centuries.

Superman and Gog grew old together. For five hundred years the two white-haired enemies were locked in a seemingly eternal game of resolve – the shackled Superman and the inquisitional Gog. With his last breadth Superman shamed Gog and dispelled his hatred. A moment later Doomsday breached Gog’s defences. He could have killed Gog, but the old man convinced him that together they could undo the future they had created. They travelled back in time and undid the actions of their past selves, nullifying their own existence as history was over written (Action Comics #825).

Gog III (William Matthews, Earth-0, post-Infinite Crisis)

The history of Earth-0 healed itself and erased the multiple paradoxes created by the many Gog and Doomsday time duplicates. A Gog still existed, but he only had fractured memories of what had gone before.

The new Gog was William Matthews, an American missionary to Zaire who disappeared for several years after discovering an ancient temple buried deep in the Congo. Inside it he found the remains of the true Gog (a dormant Old God from the Third World which had come before New Gods’ Fourth World) Matthew’s took Gog’s name and staff and sought to kill the false gods who claimed to protect the Earth. Through Gog’s power Matthews glimpsed the Kansas Tragedy of Earth-22 and believed that only Gog could prevent it.  He claimed “I believe that the unification of good and evil will lead to the future. ” and sought to pave the way for the true Gog’s emergence. He used his new superpowers to attacked Superman before vanishing again (a retcon of the Action Comics plotline)

After being driven away by Superman Matthews began hunting super criminals who claimed to be gods or demigods. His murder of the Teen Titan’s villain Goth caught the attention of the new JSA. Starman tried to put out the fire caused by Goth’s death by creating a miniature black hole. In doing so he accidentally created a wormhole between Brooklyn on Earth-0 and the instability created by the explosion on Earth-22 that had killed the majority of its superhumans. The Superman of Earth-22 was pulled through the wormhole and arrived on Earth-0 without any knowledge of how the war on his Earth had ended (Justice Society of America (vol. 2) #9).

The Earth-22 Superman saw the JSA’s world as a Heaven where their efforts to reach out to the younger superheroes was in stark contrast to his own actions on Earth-22. He believed his world had been destroyed and tried to make a place for himself with the JSA (Justice Society of America (vol. 2) #10). Mister America was brought in by the FBI to investigate Gog’s murders. The media had called him the “Heartbreak Slayer”, but Mister America eventually discovered the name of the real killer. The Earth-22 Superman instantly recognised the similarity of the name with his own Magog. His suspicions were confirmed when he and the Earth-0 Superman saved Hercules from Gog’s attack (Justice Society of America (vol. 2) #13).

The Earth-22 Superman and the JSA tracked Matthews/Gog to the Congo, but he attacked them in their headquarters before they could mobilise. The JSA fought the crazed Matthews back to the Gog Temple in the Congo. They watched as Matthews dissolved into energy and was absorbed by a giant Gog head.

Seconds later the head came to life and ripped itself and its body out of the ground. The now awake golden giant told the stunned JSA “People of Earth. I come in pease.” (Justice Society of America vol. 2 #10-15, “Thy Kindgom Come”).

Each of the three human Gogs were driven to an almost insane hatred of Superman by the power they possessed. Yet none of them except Matthew Williams even suspected the true origins of the their name or knew of the entity that had inspired them.

Next: The true Gog.

Justice Society of America (vol. 2) #41

Issue Credits

Writer
James Robinson
Penciller
Mark Bagley
Inker
Norm Rapmund
Colourist
Allen Passalaqua
Letterer
Rob Leigh
Assistant Editor
Rachel Gluckstern
Editor
Mike Carlin
Cover Penciller
Mark Bagley
Cover Inker
Jesus Merino
Cover Colourist
Nei Ruffino
Variant Cover Artist
George Perez (after Frank Harry)

Quotes

Miss Martian: I don’t think I’ll live much longer. But I’ll keep speaking to you until I die.

Starman speaking through Miss Martian: I see a room within a room. Floor, ceiling, four walls… and five sides. Five sides. I see a deadly dancing French girl. I hear the roar of canons, but what I see is dogs on fire. It’s autumn in Geneva. Funny little men with fierce eyes. Light dances before me, shades of malice. Butterfly lock and key. Tick, tock.

Power Girl: Was I like that? Man.
Congorilla: You were less eloquent. But oodles more fun.

Synopsis "The Dark Things Part Two"

Previously in Justice League of America #46: An emerald shadow has descended across the Earth. The Starheart – the relic into which the Guardians of the Universe bound the remnants of chaotic energy/magic left over from the early universe – has come to Earth. It has possessed Alan Scott (the original Green Lantern) and his son Todd Rice (Obsidian) and its baneful influence is causing temporary insanity to magic users, elementals, and those with power over light or shadow. The JLA and JSA have teamed up to rescue Alan and Todd and to stop the Starheart.

Continue reading

JLA/JSA Preview and Bagley Interview

DC’s Source Blog has posed up a five-page preview of next week’s JLA/JSA crossover including a great Liberty Belle/Jesse Quick cover. The interior artwork looks fantastic and I like the way the Supergirl and Nightwing’s Batman’s monologs play off each other. There are two double-page spreads that DC had posted as individual pages. I’ve pasted them back together and have included them below.

To coincide with the start of the crossover Newsarama has interviewed Mark Bagley, the JLA artist who is pulling double duty on the JLA and JSA chapters. He talks about meeting Alan Scott’s original aritst,

Green Lantern is fun to draw because I knew Marty Nodell [the character's co-creator], and hung out with him and his wife a lot over the years. They both passed recently, and it was fun to know them. I can see me doing that in 10 or 15 years, just doing convention after convention and just hanging out with fans and doing sketches and stuff.

and about the differences in his inkers styles,

I’ve got two inkers anyway. JLA is 30 pages a month. I think we might be going back to 22 in the future, but for now, we’re splitting it up between Rob Hunter and Norm Rapmund. Norm is doing 10 pages out of 30, and Rob is doing 20. Rob didn’t think he could do 30 and do a quality job. He likes to have a life, whereas, I don’t have a life, so that works out well. I think during the crossover, Norm is inking the JSA issues and Rob is inking the JLA issues.

They have similar styles. Norm’s a little more controlled than Rob is. And Rob’s a little more expressive with his inks. It actually doesn’t look bad next to each other. Aside from that, they have similar sensibilities when inking a page. So I don’t mind having two inkers as much as I normally would.

It’s harder to ink than you’d think. Inking isn’t tracing. And when you bring as much to the book as these guys do… especially Rob, who I recently talked to about even pulling back on some of the detail, some of the really strong inking that he does. Sometimes less is more. He’s really working hard at it and it looks amazing. I think he’s becoming an even better inker.

It’s a nice interview and Mark scotches earlier rumours by saying he’s having a blast on JLA and is on the book for the foreseeable future.

Robinson on JSA for one more issue

CBR’s Jeffrey Renaud has interviewed James Robinson (the writer of the Justice League comic book) about his plans for the up-coming JLA and JSA crossover. He describes how he approaches characters like Donna Troy, Dick Grayson, Jade, and Jesse Quick who serve as analogues to the League’s founders. He also reveals that he specifically asked for Jade to be returned to life in Brightest Day…

I did ask to have her come back. I’ve always liked Jade. I’ve always been quite a fan. [...]  When she was killed during the Rann-Thanagar War, I felt that it was a waste of the character. And when the idea came about of me having my own kind of “7″ characters and doing my own thing with them, her name came up and it just felt like the right person to add to that team.

In a change to DC’s original plans Robinson will be staying on Justice Society for another issue to give them some post-crossover wrap-up.

This storyline is part of a much bigger picture that I have worked out with Mark Bagley and my editor Eddie Berganza that we’ll unfold over the next couple of years. So the Starheart and everything about it is just part of what will become a much bigger story as things go down the line. This is just the start. But it’s a finite series that has a beginning and an ending to the story.

I was originally staying on “JSA” for #41 and #42, but now – just to give the Justice Society a bit more of a coda – I’m staying for #43 too. At the start, the ending was all in “Justice League of America” #48, and it just felt like the Justice Society didn’t get their fair shake at the end.

And then there is a single-issue I’m really excited to write, “Justice League of America” #49, and then we go to #50, which is where another big arc will start. It’s another big, epic story involving everything people will want to see in a Justice League story.

The entire interview can be found at CBR.

Justice League of America (vol. 2) #45

Issue Credits

Writer
James Robinson
Penciller
Mark Bagley
Inker
Rob Hunter and Norm Rapmund
Colourist
Ulises Arreola
Letterer
Rob Leigh
Assistant Editor
Rex Ogle
Associate Editor
Adam Schlagman
Editor
Eddie Berganza
Cover Penciller
Mark Bagley
Cover Inker
Rob Hunter
Cover Colourist
Ulises Arreola
Variant Cover Artist
David Mack

Synopsis "Prelude to the Dark Things"

Previously in the Justice League of America #44: The four remaining members of the Justice League (Batman, Donna Troy, Starman, and Congorilla) are responding to an unusual emerald meteorite that has crashed into the German Black Forest. The League  had to fight Etrigan for possession of the meteorite before they could rid him of its baneful influence. Inside the meteorite they discover the unconscious body of Jade. Meanwhile her father, Alan Scott the Golden Age Green Lantern, has fallen into a coma and his skin is radiating an unearthly green light. Sebastian Faust warns the JSA that Alan’s condition and the meteorite’s arrival are both portents of a chaotic and dangerous future.
Continue reading

Bagley JLA/JSA covers spotted at Isotope Comics

Kyle Minor, eagle eyed customer of San Francisco’s Isotope Comics, has posted some extra-special photographs to the Comics Geek Speak Forums. It turns out that JLA writer James Robinson is also a customer of Isotope Comics and has shared with them a photocopy Mark Bagley’s interlocking covers to the up-coming JLA/JSA crossover.

Go to the CGS Forums for better, larger pictures.

At the centre of it all of this is a Kingdom Come-like Alan Scott who appears to fighting the JLA and JSA. Eagle-eyed readers may spot Jesse Quick in a Johnny Quick homage costume in the first panel and Jade, Alan Scott’s deceased daughter, in the central panel. Jade’s name was mentioned at a recent convention panel so it looks like she could be heading for a post-Blackest Night resurrection.

The cover to JLA #46 – the first panel – was just released by DC Comics as part of their latest previews solicitation;

[via: Bleeding Cool]

Justice League: Legends Part Two

Screen Shots

Episode Credits

Cast

Hawkgirl
Maria Canals
Green Lantern
Phil LaMarr
J'onn J'onzz
Carl Lumbly
Flash
Michael Rosenbaum
The Streak
David Naughton
Green Guardsman
William Katt
Cat Man
Stephen Root
Tom Turbine
Ted McGinley
Black Siren
Jennifer Hale
Ray Thompson
Neil Patrick Harris
The Music Master
Udo Kier
The Sportsman
Michael McKean
Dr Blizzard
Corey Burton
Sir Swami
Jeffrey Jones

Crew

Writer
Andrew Kreisberg
Director
Dan Riba
Music
Lolita Ritmanis
Voice Director
Andrea Romano
Animation Timing Director
James Tim Walker
Storyboard
Bret Blevins, Joaquim Dos Santos, and Adam Van Wyk
Character/Prop Design
Robert Fletcher, Shane Glines, Art Lee, Glen Murakami, Tommy Tejeda, Bruce Timm, James Tucker, and Glenn Wong
Animation Services
Koko Enterprise Co. Ltd.
Animation Director
Yoonjae Ko
Series Story Editor
Stan Berkowitz and Rich Fogel
Series Director
Butch Lukic and Dan Riba
Producer
Rich Fogel, Glen Murakami, Bruce Timm, and James Tucker
Associate Producer
Shaun McLaughlin
Executive Producer
Sander Schwartz

Synopsis "Legends Part Two"

Previously in Part One: An accident has thrown Hawkgirl, the Flash, J’onn J’onzz and Green Lantern into a parallel world, another Earth, that appears to be stuck in the 1950s. The heroes of this world, the Justice Guild (the Streak, Catman, Black Siren, the Green Guardsman, and Tom Turbine), team-up with the Justice Leaguers to battle a group of local villains called the Injustice Guild. However, not everything is as wholesome as it seems. J’onn has been racked with painful visions of a nuclear war and Hawkgirl has just discovered a row of gravestones that seem to mark the graves of the Justice Guild – the same heroes they are allied with.

Continue reading

Justice League: Legends Part One

Screen Shots

Episode Credits

Cast

Hawkgirl
Maria Canals
Green Lantern
Phil LaMarr
J'onn J'onzz
Carl Lumbly
Superman
George Newbern
Flash
Michael Rosenbaum
The Streak
David Naughton
Green Guardsman
William Katt
Cat Man
Stephen Root
Tom Turbine
Ted McGinley
Black Siren
Jennifer Hale
Ray Thompson
Neil Patrick Harris
The Music Master
Udo Kier
The Sportsman
Michael McKean
Dr Blizzard
Corey Burton
Sir Swami
Jeffrey Jones

Crew

Writer
Andrew Kreisberg
Director
Dan Riba
Music
Lolita Ritmanis
Voice Director
Andrea Romano
Animation Timing Director
Kirk Tingblad and James Tim Walker
Storyboard
Bret Blevins, Joaquim Dos Santos, Dan Riba, James Tucker, and Adam Van Wyk
Character/Prop Design
Robert Fletcher, Shane Glines, Art Lee, Glen Murakami, Tommy Tejeda, Bruce Timm, James Tucker, and Glenn Wong
Animation Services
Koko Enterprise Co. Ltd.
Animation Director
Sewon Kim
Series Story Editor
Stan Berkowitz and Rich Fogel
Series Director
Butch Lukic and Dan Riba
Producer
Rich Fogel, Glen Murakami, Bruce Timm, and James Tucker
Associate Producer
Shaun McLaughlin
Executive Producer
Sander Schwartz

Synopsis "Legends Part One"

The Justice League battle a 8-story tall, green-and-purple robot in the heart of the city, but they are unaware that it is being remotely controlled by Lex Luthor – revenge for his earlier defeat at their hands (“Injustice For All“). The League manage to dent the robot’s armour, but Hawkgirl, GL, and J’onn J’onzz are knocked unconscious in the battle. Superman breeches the robot’s armour giving Batman the opening he needs to destroy its engine with a well placed batarang. The failing robot topples towards the unconscious Leaguers, but it is momentarily held aloft by the Flash’s whirlwind. The robot and everything in a sphere surrounding it – including Hawkgirl, GL, J’onzz and the Flash – vanishes in a blinding flash of light.

Continue reading

Absolute Justice, Smallville style

I’d gotten rather use to the lite versions of DC heroes on Smallville, the “before they were famous” versions, but it looks like they are about to do some serious DC history. The producers of Smallville have bolted two New Year episodes together to create a TV movie called “Absolute Justice”. Here’s the trailer.

Not bad at all. You can tell that they’ve had input from Geoff Johns. Just the appearances of Sandman and Doctor Fate would be enough, but they’ve already released/leaked pictures of Hawkman (Michael Shanks, Daniel Jackson from Stargate) and FIRC Johns has alluded to the addition of Stargirl. The appearance of the Green Lantern ring was a surprise. I wonder how many of these appearances are just easter eggs – teasers for the fans to recognise, but no real plot presence.