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Tag: Joker

This page an archive of posts that have been tagged with the Joker topic.

Young Justice (vol. 2) #2

Issue Credits

Writer
Art Baltazar, Franco
Artist,Cover Artist
Mike Norton
Colourist
Zac Atkinson
Cover Colourist
Alex Sinclair
Letterer
Travis Lanham
Assistant Editor
Michael McCalister
Editor
Jim Chadwick

Quotes

Martian Manhunter: This comes to an end now. I will enter your mind and simply — telepathically enter the Joker’s brain> AARGHH!Joker: Scary in there, isn’t it?

Superboy: In the short time I have been in the “outside” world I have come to a certain conclusion about one thing… I hate monkeys.

Synopsis “Monkey Business”

Previously in Young Justice #1: The sidekicks are told that their new team would be based in the Justice League’s original Cave headquarters. Batman then tells Superboy and Miss Martian that they will be living in the Cave under the Red Tornado’s supervision. A little later, Superboy is left alone in the echoing halls of the Mount Justice facility. He suddenly hears laughter and follows it to a computer room where a young man is hurriedly trying to contact the Justice League.  Superboy assumes that this “Snapper” is some form of ghost when he vanishes and reappears, but that hypothesis is challenged when the Joker appears and shoots both of them.

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Superman TAS: World’s Finest Part Three

Screen Shots

Episode Credits

Story Director Music Voice Director
  • Alan Burnett
  • Paul Dini
Toshihiko Masuda
  • Michael McCuistion
  • Lolita Ritmanis
Andrea Romano
Writer
Stan Berkowitz
Main Cast Guest Cast
Tim Daly Superman/Clark Kent Mark Hamill The Joker
Dana Delany Lois Lane Arkeen Sorkin Harley Quinn
Kevin Conroy Batman/Bruce Wayne Clancy Brown Lex Luthor
Lisa Edelstein Mercy Graves
Joseph Bologna Dan Turpin
Efrem Zimbalist, Jr Alfred
George Dzundza Perry White
Peter Renaday Captain
Art Director Animation Timing Director Storyboard Character/Prop Design
Glen Murakami
  • Vincent Bassols
  • Kazuhide Tomonaga
  • Teiichi Takiguchi
  • Toshihiko Masuda
  • Shijiro Nishimi
  • Glen Murakami
  • Bruce Timm
Animation Services Animation Directors
TMS-Kyokuichi Corporation
  • Hiroaki Noguchi
  • Hideaki Yoshio
Series Story Editors Series Writers Series Directors Producers
  • Stan Berkowitz
  • Alan Burnett
  • Paul Dini
  • Rich Fogel
  • Hilary J. Bader
  • Stan Berkowitz
  • Alan Burnett
  • Paul Dini
  • Rich Fogel
  • Steve Gerber
  • Robert Goodman
  • Hiroyuki Aoyama
  • Curt Geda
  • Kenji Hachizaki
  • Toshihiko Masuda
  • Dan Riba
  • Yuichiro Yano
  • Alan Burnett
  • Paul Dini
  • Bruce Timm
Associate Producer
Haven Alexander
Executive Producers
Jean MacCurdy
Theme: Shirley Walker

Quotes

Lois: How could you have lied to me like that?Bruce: Now I never actually said I wasn’t Batman.Lois: <slaps the wound she was dressing> Bruce: Ow!

as the Lexwing explodes with the Joker on boardHarley: Pudding!!Batman: At this moment he probably is.

Synopsis “World’s Finest Part Three”

Previously in Part One: The cash-strapped Joker has hired himself out to Lex Luthor with the promise that he’ll kill Superman using a stolen kryptonite statue. The Batman, as Bruce Wayne, has followed the Joker to Metropolis under the pretence of overseeing a business deal with Lex. Wayne’s romance with Lois Lane does not impressed Superman. In Part Two: The Joker’s first attempt to kill Superman fails when he is saved by the Batman, but the Joker manages to escape with half the kryptonite. Lex and Joker then realise that they’ll have to deal with both heroes. Superman is drawn away with a fake distress call while the Joker ambushes Batman with a Wayne-Lex T7 (a spider-like robot Bruce Wayne and Lex Luthor had been co-developing).

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Superman TAS: World’s Finest Part One

Screen Shots

Episode Credits

Story Director Music Voice Director
  • Alan Burnett
  • Paul Dini
Toshihiko Masuda Michael McCuistion Andrea Romano
Writer
  • Alan Burnett
  • Paul Dini
  • Rich Fogel
Main Cast Guest Cast
Tim Daly Superman/Clark Kent Mark Hamill The Joker
Dana Delany Lois Lane Clancy Brown Lex Luthor
Kevin Conroy Batman/Bruce Wayne Arkeen Sorkin Harley Quinn
Lisa Edelstein Mercy Graves
Bob Hastings Commissioner Gordon
Robert Costanzo Detective Bullock
Joseph Bologna Dan Turpin
Efrem Zimbalist, Jr Alfred
Brad Garrett Bibbo
John Capodice Ceasar Carlini
Corey Burton Binko
Shannon Kenny Female Terrorist
Art Director Animation Timing Director Storyboard Character/Prop Design
Glen Murakami Vincent Bassols
  • Nobuo Tomizawa
  • Toshihiko Masuda
  • Takashi Kawaguchi
  • Shijiro Nishimi
  • Glem Murakami
  • Bruce Timm
Animation Services Animation Directors
TMS-Kyokuichi Corporation Teiichi Takiguchi
Series Story Editors Series Writers Series Directors Producers
  • Stan Berkowitz
  • Alan Burnett
  • Paul Dini
  • Rich Fogel
  • Hilary J. Bader
  • Stan Berkowitz
  • Alan Burnett
  • Paul Dini
  • Rich Fogel
  • Steve Gerber
  • Robert Goodman
  • Hiroyuki Aoyama
  • Curt Geda
  • Kenji Hachizaki
  • Toshihiko Masuda
  • Dan Riba
  • Yuichiro Yano
  • Alan Burnett
  • Paul Dini
  • Bruce Timm
Associate Producer
Haven Alexander
Executive Producers
Jean MacCurdy
Theme: Shirley Walker

Quotes

Luthor: <chuckling> What makes you think you can kill Superman when you can’t even handle a mere mortal in a Halloween costume.Joker: <menacingly> There is nothing mere about “Bat-mortal”.

Batman: <menacingly> Where’s the Joker?Bingo: Who knows! Making Ha Ha with Harley Quinn! Urk. I don’t know. Honest! I never went back after he muscled in, I don’t want anything to do with that clown.Superman: That’s enough. I think you got your answer.

Synopsis “World’s Finest” Part One

It’s a dark and stormy night as an antiques shop owner closes up. A beautiful young-woman stops him from closing the door and tells him “Hang on their Clyde!” She’s Harley Quinn, the Joker’s girl, and this is Gotham City. Moments later the poor man is lying on the floor, convulsing with laughter from the Joker’s gas, and the Joker himself is prowling around the shop. He spies a very heavy carved statue, “the Laughing Dragon”, which he rips from its base and gives to Harley to carry.

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Fan Film Friday: Batman: City of Scars

In terms of fan-films you can’t get much more well recognised than Bat in The Sun productions. Their new production Batman: City of Scars has just premiered on Daily Motion. It was made by the brothers Aaron Schoenke (writer, screenplay, editor, director, producer) and Sean (screenplay, composer, producer). Batman and the Joker are played by Kevin Porter and Paul Molnar who reprise their roles from the Schoenke’s Batman Legends.

The official description of the film is:

When the Joker escapes from Arkham and murders the parents of a young boy, Batman recalls the pain of losing his own parents as a child. He is pushed past his limits to the point where his focus becomes revenge on all who stand in his way, including many of Gotham’s underworld. Finally, Batman is forced to look at the psychological profile of his own mind and accept the consequences of his life to find resolve.

The result is amazing. This isn’t just another re-edit or parody, this is a full-on, high-quality 30 minute episode. I may even suggest that their Batman does a better “Batman Voice” than Christian Bale. The look of it reminds me a lot of the Batman: Arkham Asylum game.

If you liked the film you may want to take a look at their appeal for the Red Eye charity which works with inner city kids.

[Via: The Forbidden Planet and Spin Off Online]

Villains Day Off fan-film

This great fan film was the 2009 Award Winner at the Superman Celebration in Metropolis, IL. It was written and directed by George Doerr VI and features Thomas Hayes as Lex Luthor and Doerr as the Joker. I particularly liked the “Villains Just Want A Day Off Song” sung by Poison Ivy (Jenny Garofalo) to the tune of “Girls Just Want To Have Fun”.

Batman: Arkham Asylum

Batman_Cover_1200

This could well be the Batman video game that we’ve all been waiting. It’s telling that one review called it a “Batman simulator.” The story opens with the Batman returning the Joker to Arkham after an incident at the Mayor’s Office, even then the Batman suspects that something isn’t right. We’re taken through the security at the rebuilt and re-engineered Arkham Asylum – this is a mental institution as a fortress. The game play proper takes over once the Joker springs his surprise for Batman, trapping him in an Asylum that has been taken over by the inmates. Your campaign focus on Batman’s efforts to regain control of the Asylum. He has to save the surviving staff and investigate the what, who, and why of how the Joker took control.

While the game isn’t in any one particular continuity there are strong links with Batman: The Animated Series (BTAS). The story is written by Paul Dini who worked on BTAS, created Harley Quinn, and now writes Gotham Sirens for DC Comics. Kevin Conroy, Mark Hamill, and Arleen Sorkin return from BTAS as the voices of Batman, the Joker, and Harly Quinn. The Joker’s scheme involves creating an army of monsters and along the way he ropes in Bane, Poison Ivy, and Killer Croc as inadvertent allies/pawns.

If you bought the collectors edition, as I did, you’ll get a book that contains brief character biographies of Batman’s various enemies, but it’s a mistake to think that every character in that book will be in the game. Many of them are just there to give texture to the game world. The Riddler in particular is only ever heard. He’s left riddles and trophies hidden through the island which serve as the in game mechanism for you to discover and unlock various extras. His riddles often refer to other unseen villains, e.g., Calender Man’s cell, Tweedledum and Tweedledee’s see-saw. There is a nice cameo by Clayface. If the game has a weakness it’s that you don’t get to fight more of these villains, but I suppose they’ve got to save something for the sequel.

Batman versus goon (Arkham Asylum)

Some games may have taken the route of having a very weak character at the beginning, but not this one. This Batman is The God-Damn Batman from the very start. The controls are fairly unspecific. You tell Batman to attack, evade, stun, or counter-attack and he’ll decide for himself exactly which martial arts move to use. Button mashing will only get you so far as a well timed counter can make or break a particular combat scenario. The game world is persistent so your progress is automatically saved and new maps are loaded in the background. The only time the reality of the world is broken is when you have to reload your last checkpoint. This works quite well, but there will a few battles involving armed henchmen where you’ll see the reloading sequence a lot.

Batman opens the game with his classic Batarang and Grapple, but even these allow you to perform many of the classic Batman stunts. The game relies on stealth as much as anything else. A large number of the set piece battles involve the Batman picking off the goons one by one. Our hero isn’t remotely bullet proof so the addition of even one or two armed guards turns each situation into a challenge. You must plan which goon your pick off in which order. Get spotted and they’ll come swarming to your location. Get it right and you can hear them panic. One of your signature moves is to swoop down from a gargoyle when a goon passes underneath and then leave him trussed up, handing from it afterwards. Some of these battles were rather frustrating as there is very little margin for error against the weight of numbers.

Later on in the game you’re given more gadgets to play with. These include an explosive gel which is used to demolish walls and an enhanced grapple with a claw. If you time it right you can explode or pull down walls on to your opponents. Do you remember the sequence in Batman the Movie, the Tim Burton version, where Batman rescues Vicky Vale from the museum using a gadget that fires bat-lines fore and aft to create a slide-line? It’s what prompts Jack’s Joker to utter the line about “Where does he get those wonderful toys?” Well that gadget, albeit slightly redesigned, is in this game. You an also use the claw and grapple to snare an opponent on a walk way and pull him over the edge.

What may surprise some people is the violence in the Batman: Arkham Asylum. Batman doesn’t kill, but that doesn’t necessarily mean he’ll go lightly on you. A normal shooting game will leave bodies on the ground and possibly a bit of comic blood, but the action in Batman gets you up and close with your opponents. He smothers enemies unconscious or slams their heads into concrete floors. You’re literally battering your opponents senseless. It works in the game and with Batman’s persona, but its one of the reasons that this game won’t be suitable for every age bracket.

One assume that there is a finite block of money available to create a game like this. That means you can have a long game, but not much money spent on each second or, as nowadays seems normal, you have a shorter game, but spend a lot of money and effort on every single second. The developers of Arkham Asylum have definitely gone down the latter route. The game, like Ghostbusters, is surprisingly short, but there is some replay value. I found that I was only really becoming proficient with the gadgets as weapons towards the end of the game so replaying it would be a quite a different experience. There are also a Challenge Mode that recreates some of the fight scenes from the game with varying difficulties or time constraints.

Batman: Arkham Asylum looks absolutely gorgeous, too good in some parts – game designers seems to have a natural desire to make their character models as complex as possible. Batman’s costume particularly suffers from unnecessary detail. And the ears are wrong, a little detail perhaps, but the ears should be straight not curved in – it makes his head look pointed from some angles. At first I didn’t like that you could see Batman’s eyes, but the game designers have created an explanation for those white lenses Batman usually wears. You have two vision modes – normal where his eyes are visible and “detective” mode where the white lenses slide into place. The detective mode gives you a heads up display showing peoples heart beats, concealed opponents, breakable walls, and the various scent/chemical trails you may be following. It’s so useful you that can find yourself playing most of the game with it activated.

I think it’s telling how nitpicky I’ve had to be to find something bad to say about this game. Almost all reviews are giving it a 90% or equivalent and I’m going to agree with them. The only thing that stops it being a 10/10 or 100% is the length and maybe a little repetition in types of henchmen. I’ve gone on a bit about the Batman LEGO game recently and I gave that the same score (4.5/5) as this one, but for every different reasons. LEGO was a classic level based, collect them all game with a nice sense of humour. Arkham still has a wit to it, but it’s a more open ended and sophisticated Batman experience. I think its a strength of the Batman brand that is can support two very divergent, but very-high quality games.

4.5