Justice League: Legends Part Two

Screen Shots

Episode Credits

Writer Director Music Voice Director
Andrew Kreisberg Dan Riba Lolita Ritmanis Andrea Romano
Main Cast Guest Cast
Maria Canals Hawkgirl David Naughton The Streak
Phil LaMarr Green Lantern William Katt Green Guardsman
Carl Lumbly J’onn J’onzz Stephen Root Cat Man
George Newbern Superman Ted McGinley Tom Turbine
Michael Rosenbaum Flash Jennifer Hale Black Siren
Neil Patrick Harris Ray Thompson
Udo Kier The Music Master
Michael McKean The Sportsman
Corey Burton Dr Blizzard
Jeffrey Jones Sir Swami
Animation Timing Director Storyboard Character/Prop Design Animation Services
  • James T. Walker (as James Tim Walker)
  • Bret Blevins
  • Joaquim Dos Santos
  • Adam Van Wyk
  • Robert Fletcher
  • Shane Glines
  • Art Lee
  • Glen Murakami
  • Tommy Tejeda
  • Bruce Timm
  • James Tucker
  • Glenn Wong
Koko Enterprise Co. Ltd.
Animation Directors
Yoonjae Ko
Series Story Editors Series Directors Producers Associate Producers
  • Stan Berkowitz
  • Rich Fogel
  • Butch Lukic
  • Dan Riba
  • Rich Fogel
  • Glen Murakami
  • Bruce Timm
  • James Tucker
Shaun McLaughlin
Executive Producers
Sander Schwartz
Theme: Lolita Ritmanis, Main Title Design: Bruce Timm, Main Title Animation: Cantina Pictures Visual Effects

Synopsis

Previously in Part One: An accident has thrown Hawkgirl, the Flash, J’onn J’onzz and Green Lantern into a parallel world, another Earth, that appears to be stuck in the 1950s. The heroes of this world, the Justice Guild (the Streak, Catman, Black Siren, the Green Guardsman, and Tom Turbine), team-up with the Justice Leaguers to battle a group of local villains called the Injustice Guild. However, not everything is as wholesome as it seems. J’onn has been racked with painful visions of a nuclear war and Hawkgirl has just discovered a row of gravestones that seem to mark the graves of the Justice Guild – the same heroes they are allied with.

Green Lantern refuses to believe Hawkgirl’s discovery of the Justice Guild’s graves and flies off. Hawkgirl goes after him leaving J’onn to watch the living “Justice Guild”. At the Injustice Guild’s headquarters Sir Swami, Sportsman, and the Music Master gloat over their successful robberies, but they are no closer to resolving which of them will get to devise a scheme to destroy the Justice Guild. The stalemate is broken when Doctor Blizzard arrives with the Black Siren and the Flash imprisoned in a block of ice. He tells the Flash that he has “much bigger plans” than just killing them.

Justice League - 01x19 - Legends Part Two - 07 Hawkgirl finds Green Lantern kneeling by the graves. Seeing them with his own eyes convinces him, but his grief turns to anger and he returns to the city, determined to find out who the Guild really are. They stop ice cream vendor they saw driving around when they first arrived. He avoids Lantern’s questions even when it’s pointed out that he doesn’t actually sell any ice creams and is just driving around aimlessly. He pleads “Please no more questions, he might hear you!” and drives away.

The Justice Guild are concerned about their colleagues disappearance, but are distracted when they receive a telephone call from the police chief telling them that the Injustice Guild has just robbed the Seaboard City Mint. The Justice Guild catches up with the Injustice Guild’s escaping blimp, but they find that the Injustice Guild had tied the Flash and Siren to the outside of the balloon as human shields. The heroes cannot approach the blimp from the air while the villains are on guard (J’onn, Tom Turbine, and the Green Guardsman are individually knocked back). The Catman takes his motorcycle to the roof top of a nearby building and launches himself on to the top of the blimp. He then rappels into the cabin beneath and starts brawling with the villains.

Green Lantern and Hawkgirl’s investigations take them to the city library where they find that all the books are blank. They then try the newspaper archives in the basement, but the step down just lead to a blank wall. Hawkgirl knocks through the wall and they find themselves in a subway station. There is wreckage and rubble everywhere, the trains are torn off their rails, and everything is riddled with bullet holes. They find a discarded newspaper with headlines “Peace talks break down” and “War Near.” The date on the newspaper is forty years ago, the same day as the last Justice Guild comic in Green Lantern’s universe.

Back at the fight with the Injustice Guild, the Flash uses the points on his ear pieces to puncture the blimp and it begins deflating. The cabin beneath the blimp rocks violently throwing Sir Swami out of the door to the waiting J’onn J’onzz. Tom Turbine pulls the Flash and Black Siren free and Catman bundles the rest of the helpless villains out of the door into a platform created by the Green Guardsman. Seconds later the blimp crashes to the ground. The criminals are handed over to the police.

The victorious Justice Guild, Flash, and J’onn return to the mansion with Ray Thompson, the Guild’s sidekick who is enthusiastically retelling every part of the adventure, to find a very serious Green Lantern and Hawkgirl waiting for them. Lantern demands to know who they are and shows them another old newspaper with the headline “JGA Killed In Battle.” The Guild are surprised by the accusations, but don’t immediately deny it. They suddenly get another hotline call from the police telling them there is a giant robot attacking the city, but Green Lantern stops them from leaving. He details the evidence to them and then concludes “your world is an illusion, a living memory of a civilisation destroyed 40-years ago when the Justice Guild gave their lives for this Earth.”

Any time that somebody has questioned the illusion a convenient distraction appears – e.g. the phone call from the police. J’onn finally pieces it together and suggests that they ask Ray what is going on. He forces Ray to drop his disguise and reveals that Ray is a powerful mutant created by the radioactive fallout from the nuclear war. He used his powers to recreate the world as it had been in the comics of his youth. He accuses the Justice League of ruining everything and then summons the robot monster to attack the mansion. The Guild instinctively attack the robot leaving the League to right off Ray’s attacks. Ray has the League at his mercy when the Green Guardsman notices their predicament.

Justice League - 01x19 - Legends Part Two - 32 The Justice Guild realise that defeating Ray will dispel their existence, but they refuse to leave the League to his mercy – as the Streak says “We died once for this world and we can do it again.” Ray throws them aside with his power, but the Guild persist and relentlessly pound on his force shield. The onslaught is too much for him and Ray’s domination over the world is erased. The bright, clean city is replaced by bombed out ruins. The Streak salutes to Green Lantern as the Guild fades away. Even the decoder rings that the Guild gave the League turn to dust. But to the League’s surprise not all the inhabitants of Seaboard City are illusions. Some, like the Ice Cream seller, the Mayor, and Police Chief, were real people who were trapped in Ray’s illusion for forty-years. They are shell-shocked, but thank the Justice League for saving them from their waking nightmare.

When the Justice League first arrived Tom Turbine mentioned that he had built an inter-dimensional gateway, but he had never found a power source. Luckily for the League, Tom had constructed the gateway before he was killed so it is still standing in the ruins of the Justice Guild’s mansion. Green Lantern manages to briefly power it using his power ring and the Leaguers to return to their own Earth. Later, Hawkgirl comforts Green Lantern who grieves for the heroes he had never known were real.

Commentary

Dedication

This episode closes with the dedication “this story is respectfully dedicated to the memory of Gardner F. Fox”. Gardner Fox was the original writer of the Justice League’s adventures and of their predecessors the Justice Society (who the Justice Guild are based on).

Producers Commentary

This episode has a producers commentary by producers Bruce Timm, James Tucker, Glen Murakami, Rich Fogal, and director Dan Riba. The start by noting that this was one of their favourite episodes.

  • Bruce Timm and James Tucker had the idea for this episode during their first meeting with the Korean animation company Koko (who animate this episode). They were on a tour of a historical town, but spent the entire trip talking about this story. The had a pretty clear idea of the Justice Society and the twist about the Society’s world being destroyed in a nuclear war. They started with the scene of the Justice Society vanishing and then worked backwards.
  • It was initially thought that idea behind his episode too dark for their first season. They handed the basic idea of a Justice Society episode to writer Andrew Kreisberg to take a pass at and he independently suggested the same twist.
  • DC had their reservations about using the real JSA for this story so the characters were changed to a new group called the Justice Guild (see the notes from the last episode).
  • Bringing in the Justice Guild wasn’t so much about lampooning the old comics, which they’re actually pretty true too, as it was about bringing into sharp relief the differences between their modern Justice League and what had gone before.
  • Everytime that DC has stopped the animators using a character its forced them to become more inventive and had generally worked out pretty well. They cite the example of adding Ray to this story – a character who didn’t originally have an analogue in the JSA comics.
  • This is one of first episodes where Hawkgirl softens up, particularly towards Green Lantern.
  • The giant robot is copied from an old Doom Patrol comic. It contrast nicely with Luthor’s robot from the first episode tag.
  • When they started this first season the producers deliberately avoided using Green Lantern constructs because they considered them too old school and wanted to avoid anything that might tie them to the Super Friends. However, bringing the Green Guardsman in allowed them to cut loose with all sorts of power ring constructs.
  • Original the sky of the wasted Earth was a mustard-yellow, but it was changed to bright blue to signify an upbeat ending, to show that this world actually had a bright future.

Ray Thompson – Ray Bradbury and Roy Thomas

Justice League - 01x19 - Legends Part Two - 17

In the producer’s commentary Bruce Timm notes that Ray Thompson is a combination of Ray Bradbury and Roy Thomas, two old comics fans. Fandom was a different affair before the internet, back in the day when communication by fans was predominantly through the comic book’s letter column or their own independently produced fanzines. There are people who later became famous, but first became recognisable to comic book fans because of their presence in the fanzines and letters pages, people like Professor Jerry Bails, comic book writer/editor Roy Thomas, American author Ray Bradbury, DJ and music journalist Paul Gambaccini.

In term of DC’s Multiverse of parallel worlds, all these real people were said to live on Earth Prime. This is supposedly our Earth, the Earth of the readers, where the adventures of the superheroes are only available as comic books. It was explained that comic book writers on Earth Prime were telepathically channeling the events on Earth One, the Justice League’s Earth, when they wrote their stories. Barry Allen, the Flash of Earth One, grew up reading the adventures of the Jay Garrick, the Flash of Earth Two so the same telepathic channelling must also have been present between their worlds. This is referenced in this story by John Stewart’s memories of the Justice Guild comics from his Uncle Jimmy’s comic book collection.

There were a couple of stories which featured the Justice League visiting Earth Prime and meeting, in the stories, the writers who were chronicling their adventures. As mentioned above, the villain in this story is named after two real comic book/science fiction fans/writers. There may be a hint of a story from Justice League of America vol 1. #123 (Oct 1975) wherein the Earth Prime Cary Bates crossed over into Earth One and became a super villain who then had to be defeated by the Earth Prime Elliot S! Maggin. Maggin and Bates are real people so you had an example of the real writers writing themselves into the story as a protagonist. Years later Grant Morrison did the same thing when he allowed Animal Man to become aware that he was a comic book character.

As well as being the inspiration for Ray Thompson, Roy Thomas has also wrote a precursor to  this story while he was at Marvel Comics. This was the Kree-Skrull War, and according to the producers commentary it was an idea that Thomas got from Gardner Fox – the writer of the classic JLA and JSA comics to whom this episode is dedicated. In the Kree-Skrull War the Avenger’s sidekick gains the ability to summon Marvel’s Golden Age characters to aid the Avengers against two alien empires.

Notes

  • Superman and Batman are shown on the Watchtower, but neither speak.
  • A red-hotline to the Justice Guild headquarters is an homage to Commissioner Gordon’s hotline to the Batcave in the Batman TV show.
  • The Black Siren’s grave shows the name “Donna Nance”, it wasn’t clearly shown in the first part.
  • Hawkgirl’s line of “Curiouser and curiouser” comes from Lewis Carols’ Alice in Wonderland. It would certainly fit the League’s adventures in his topsy-turvy world.
  • The special effect for the Music Master’s accordion changes between Part One and Part Two. In the first part its a yellow crackle effect, in the second part its a transparent ripple like effect.

Opinion

Highlights

The Streak’s salute to Green Lantern.

Oddities

The ending is pretty dark when you think about it. That world doesn’t look like there is any vegetation, sanitation, fresh water, or food for the inhabitants. They’ll be dead in a matter of days without of the Justice League’s help.

My Thoughts

The second part of this story is possibly stronger than the first. Part one had a lot of sight-seeing going on that, while great fun, is surpassed by the pathos that this episode brings. The mystery behind the Justice Guild’s Earth plays out nicely and is surprisingly dark for a first season story. There is an argument that DC should have allowed the producers to use the original Justice Society, but I don’t think that would have improved the story. Having completely different characters gives a cleaner break between the League and the Guild.

You can really feel for Phil LaMarr’s Green Lantern, he’s already confessed that he’s an old comic book fan so he’s our way into this world. I also like how Hawkgirl takes the Green Guardsman’s recommendation from the first part to heart. She starts Green Lantern’s investigation and works with him to find the solution – not unlike their partnership in “War World”.

(to use her wits and not violence)

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2 Comments to Justice League: Legends Part Two

  1. Anonymous's Gravatar Anonymous
    04 February at 19:26 | Permalink

    Actually Cary Bates in JLA #123 visited Earth-TWO not Earth-One. The Wizard gave him his powers presumably.

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